![]() Join forces with other players in cooperative Multiplayer, create huge factories, collaborate and delegate tasks between you and your friends. However this heavy exploitation of the planet's resources does not sit nicely with the locals, so you will have to be prepared to defend yourself and your machine empire. In the beginning you will find yourself chopping trees, mining ores and crafting mechanical arms and transport belts by hand, but in short time you can become an industrial powerhouse, with huge solar fields, oil refining and cracking, manufacture and deployment of construction and logistic robots, all for your resource needs. You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. So, not exactly a perfect solution.Factorio is a game in which you build and maintain factories. The devs already have to deal with the chargeback but on top of that they risk PR damage if they actually try to do something about it. If so many stolen keys are actually sold in G2A, the user will know, everyone will say on the Internet that their key bought in G2A has been revoked, even though not many buyers denounce G2A, it would be a problem for them, and they would worry about doing something.They could revoke the keys but since that key now belongs to somebody that thinks they bought a legitimate key, they risk pissing off people playing their game. Leave game devs to deal with chargeback fees while G2A gets rich off of the cut they get from stolen keys. Buy loads of game keys on Humble or game developer's own websites.Ĥ. Steal credit card details using phishing techniques.Ģ. That's the kind of questions I'd love G2A to answer as they might know better.īeginner's guide to laundering money using G2Aġ. Or do they actually stole them from phishing, unauthorized access or from the inside ? Quoting: K3rcus Quoting: Samsai Quoting: aokamiI wonder how can they even flourish a business out of stolen keys.Īre there any rogue agents trying to generate collisions ? Part of the problem for them was their original store, and how it was less secure than others like Steam, itch.io and the Humble Store widget. ![]() Like Scott Klonan of Wube Software said, the best way to combat such key sales it to "cut it at the source" as much as possible. According to who spoke to Wube, they seem satisfied with the outcome as they have received a payout of $39,600 from G2A as a result. They did say they will continue to compensate developers the full value of any chargeback fees for keys sold on G2A, as long as the developer is "able to prove they were illegitimate".Īs per the agreement, they've paid off Wube Software. G2A don't actually admit any fault on their part, in fact they somewhat play the victim card, with their blog post having the typical PR spin you would expect. G2A finally admit they actually had stolen keys! Against the list of 321 illegitimate keys provided, they found 198 keys were sold on G2A. In the now updated blog post titled "Keeping our promise", G2A announced that Wube Software who make Factorio were the only developer to take them up on the offer and a settlement was reached.However, they were unable to find an external auditor so they did the audit themselves. This required any interested developer to work with G2A on it and they were going to hire an external auditor to do it. This follows on from many developers being unhappy with them. In 2019, G2A said in in a blog post that they would pay 10x the cost of chargebacks as a result of any stolen keys sold through G2A. Last year, the website G2A once again went into the spotlight due to their market place allowing anyone to sell game keys and often they're from dubious sources.
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